![]() ![]() Having said all of that, I wouldn’t need to post about my ideas here if I merely wanted to make something for myself, so I have a couple of questions for anyone who might be interested in a standalone game of this kind. Ah, there’s quite a bit more that I’ve been thinking about, but I’ll bring up those ideas once I deem them as a bit more organized than they currently are. ![]() On the other hand, while I can understand why NEEDY STREAMER OVERLOAD was made this way, I’d prefer having an unlimited number of days and the ability to perform more actions per day, especially since some actions are restricted to certain parts of the day. If I am to work on a standalone title, managing and communicating with other characters would be the main aspect of the game that I’d like to keep of course, a similar setting could be used. On that end, I’ve been programming and drawing for several years, but I haven’t made any games that were meant to last more than ten minutes or art made to appeal to this kind of community. Moreover, it’s always good to keep one’s ambitions in check, so I’ve had to evaluate if I would be biting more than I can chew. However, I’ll keep an eye out for any of them that do end up coming out for the game.Īs for a standalone title, I’ve been thinking about the successes and failures of the game’s loop, the different expectations for something meant for this community, and the technical difficulties of making a game of that sort. The good news is that being made in Unity probably means that modding should be feasible the bad news is that I haven’t worked with Unity to make mods. The soundtrack was composed by Aiobahn.After giving the game a cursory glance, it appears to have been made in Unity. The soundtrack for NEEDY STREAMER OVERLOAD was released on Steam on January 21, 2022, the same day the game was released on Steam. ![]()
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